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Counter Strike Source Game Information
Counter-Strike: Source is a reconstructed version of Counter-Strike based on the engine of the Source game. Similar to the original, Counter-Strike: Source stages a team of counter-terrorists against that of terrorists in a couple of rounds. A single round is won either by completing a task (such as deactivating a bomb or coming to the rescue of hostages) or by getting rid of the enemy team.
The Counter-Strike: Source maintains its Unity-based and task-orientated first-person shooter style of play. The general objective of playing a map is to achieve the plan's intent: detonating the bomb, saving all hostages, or eliminating the entire opposing team. The ultimate aim of the game is to gain more rounds than the opponents. Immediately, the players are killed, they do not respawn until the next round. However, this depends on the server people play on. This gameplay feature differentiates Counter-Strike from the other first-person shooter games, in which the respawning of players occurs immediately or after a little delay.
While playing the game, there are some things to note. It should be pointed out that a dramatic shooting (especially while moving) decreases precision, and holding the trigger in a downward position to incessantly shoot leads to severe recoil. The severity of such damage that's induced by weaponry depends on the exact locations of hits. Also, those hits to the head are the most lethal while shots with contacts elsewhere have less significant impacts on health. Distance and the protection of target also determine the extent of the damage.
This game was initially released as a beta version to members of the Valve Cyber Café Program on the 11th of August, 2004. On the 18th of the same August, it was given to the owners of Counter-Strike: Condition Zero and those in possession of a Half-Life 2 voucher plus some video cards for ATI Radeon. The game was packaged with bundles of Half-Life 2, which were released on November 16, 2004. On the 11th of October, 2006, Valve published a hypothetical update titled Dynamic Weapons Pricing. Regulated by this system, the prices of items are figured out based on their demand in the previous week. Valve Corporation on March 5, 2010, announced the liberation of games from its library of first-party games. The released games included those from the Counter-Strike series, which were meant for Mac OS X. The ports were stipulated for release in April 2010. Valve also employed Hidden Path Entertainment to offer support on upgrading Counter-Strike: Source.
On the 7th of May 2010, Valve released an update again which included updated features and new functions that were developed in alliance with Hidden Path Entertainment. These included 144 (now 146) new accomplishments, player stats, a renewed revenge and domination system that's similar to the Team Fortress 2, a Source engine upgrade and more.
The Valve Corporation on June 23, 2010, made the beta available to the public in addition to the promised OS X version. On the 5th of February 2013, Valve released Counter-Strike: Source's port for Linux. This game was met with positive reviews from the professional quarters. Metacritic - an aggregate review website rated the game a total score of 88 out of 100 based on nine reviews from critics. However, Source had some negative reviews from the competitive community, who claimed that the skill ceiling of the game was drastically lower than that of Counter-Strike 1.6.