RUST V3 CHANGELOG - New template for April 2017 (video coming shortly)
Automatic 7 Days offsite backups
Oxide and oxide plugins support
1 Click automatic Oxide plugins update
Schedule automatic oxide updates
Schedule automatic server backups + More
MySQL Database support
phpMyAdmin for MySQL Database support
Rust:IO Live map support -
Dynamic Wipe and Restore server functions
Log Rotator support
Easy settings configurator with info descriptions
64 bits tools per user support
New 2017 echo scripts style
Automatic 7 days offsite backup
Dynamic Wipe Server
support for server and oxide dynamic wipes
Dynamic Restore Server
Support for server and oxide dynamic restores
Web Rcon support and direct link
Online backup manager support
Schedule broadcast messages
Schedule restart messages
Schedule rcon commands
Schedule wipe server
Schedule backup server
Schedule Oxide update
Schedule Oxide plugins update
Oxide support for install and update
Automatic Oxide 1 click all plugins updater
MySQL Database support
Rust IO Live map support
Log Rotator support
Easy 1 click repetition fields on users and bans files
More detail descriptions
Server details with all details covered
Gametracker, hlsw and other general direct links
We have put many many hours into our Rust server hosting config so that its really easy to change the options on your server. We have a server mod manager so you can install Oxide and Live map easily in a couple of clicks. We constantly are improving our control panel so that your hosting experience is the best it can be and if you think
we have missed something simply tell us and we can add whatever functionality you want so you can get your server running perfectly in no time.
The aim of the game in Rust is to survive and thrive in a post nuclear war world. You can build a home, shelter from the cold, build fires, kill animals for food. Find allies on this massivly multiplayer game, Rust has up to 250 slot servers. The most of any online game server. Buy the game here on the
Rust Steam store.
Our servers are hosted on 1GB ports in a 10GB fibre network. DDOS protection in all locations. Those locations are London UK, New York USA, Dallas Texas, Paris France, Los Angeles California, Stockholm Sweden, Montreal Canada, Sydney Australia
Redundant power, in-case of power outage, advanced generators which switch on as soon as they detect a power outage. But with a direct connection to the electrical grid, power cuts are almost impossible.
Our human support agents are online all day every day, even in the dead of night.
Rust Game Information
Rust's development started as a clone of DayZ, a well-recognized mod for ARMA 2, as well as showcasing Minecraft elements. Garry Newman, the Chief Executive Officer of Facepunch Studios, claimed that Rust kicked off as a DayZ clone before deciding that we are tired of attacking zombies and can no longer contend with the Arma Island concerning the towns and landmarks. After its initial alpha launch, Rust updates were released, with additional mechanics such as hunting, animals, weapons and armor. Zombies were removed from Rust in February 2014 and then replaced with wolves and black.] In its early development, we opted not to try to populate the world with exciting locations to explore, but rather offer the players the chance to make such places. Newman regarded it as "giving them the tools, while they create the world.
One of the primary objectives of the developers was to create the world that doesn't encourage some particular behavior from the players. They considered implementing a system that is similar to DayZ whereby players who kill others get different outfits that identify them as 'bandits,' or probably a color-coded or rating system. The developers, however, rejected all of these options, as they felt it would hinder the players' freedom. Instead, they discovered to their surprise that voice chat implementation had a significant impact on players' behavior. With the ability to effectively communicate, most of the players won't kill each other on sight as a result of fear.
The game is presently in its alpha stage of development, and it's being distributed by Steam's Early Access program. An "experimental form" for Rust was released in late 2014, and it was moved onto Unity . The experimental module featured CheatPunch, a different anti-cheat system which restricted over 4,621 cheaters. In October 2014, the experimental module metamorphosized into the default launch option. The heads-up exhibit featured statistics like hunger, health, and radiation level in the original game. These features were later replaced; the radiation level was modified to thirst and hidden statistics like hypothermia were also added. Radiation hazards used to be in monuments, but then the danger was removed in a later update due to the annoyance it causes players. Radiation, which was removed earlier in 2016, was then reintroduced in November, but was "reprogrammed from scratch, in a sense that rather than each location having the same levels of radiation, different levels (low, medium, and high) were included. No areas were initially marked as being high, due to the possibility of "it distorting the game.
In July 2015, female models were included in the game but were only available for server administrators to test-run them. Similar to the skin color attributes, genders will be automatically assigned to users which are linked permanently to their Steam account. Cosmetic items for clothing, guns, and other objects were later added to the game towards the end of 2015. When the "Item Stores," was introduced by Valve, Rust was the pioneer game on Steam to utilize the feature. The cosmetics were also sold by the Steam Community Market, resulting in conflicting prices. Some were cheaper in the store while others were expensive.