This guide will help you how to change the default official map and game type on your Mordhau dedicated game server.
- Stop server
- Edit Start.bat file inside the Configuration Files button
- From the Map Type dropdown box, select the Official Maps option
- Type the Map and Game Type you desire, check below the different map and game type available names
ALL AVAILABLE GAME TYPES
- DuelCamp
- Grad
- Contraband
- TaigaMap
- ThePit
- Tourney
- MaxMap
- Crossroads
- FeitoriaMap
- Castello
- Arena_Map
- Truce
- Highlands
ALL AVAILABLE MAPS BY GAME TYPE
Invasion
1 = Blue Team attacking
0 = Red Team attacking
- INV_Arid_1
- INV_Camp_1
- INV_Castello_0
- INV_CastelloLegacy_0
- INV_Crossroads_0
- INV_Dungeon
- INV_Feitoria_0
- INV_Grad_0
- INV_Grad_1
- INV_MountainPeak_1
- INV_Noria_1
- INV_Taiga_0
- Inv_Totenwald_1
Frontline
- FL_Arid
- FL_Camp
- FL_CampAlt
- FL_Castello
- FL_CastelloLegacy
- FL_Crossroads
- FL_Dungeon
- FL_DungeonAlt
- FL_Feitoria
- FL_FeitoriaAlt
- FL_Grad
- FL_MountainPeak
- FL_Noria
- FL_Taiga
- FL_Totenwald
- FL_Totenwald_Alt
Horde
- HRD_Arid
- HRD_Camp
- HRD_Castello
- HRD_Crossroads
- HRD_Dungeon
- HRD_Feitoria
- HRD_Grad
- HRD_MountainPeak
- HRD_Noria
- HRD_Taiga
- HRD_Totenwald
Deathmatch
64 player variants have no map bound limits, to allow full use of the map. Normal versions have barricades and map bounds to confine to a small area.
- FFA_Arena
- FFA_Arid_New
- FFA_Camp
- FFA_CastelloLegacy
- FFA_Castello_64
- FFA_Castello_New
- FFA_Contraband
- FFA_Cortile
- FFA_Crossroads
- FFA_Dungeon
- FFA_DungeonAlt
- FFA_Feitoria
- FFA_Feitoria_64
- FFA_Grad
- FFA_Highlands
- FFA_Highlands
- FFA_Moshpit
- FFA_MountainPeak
- FFA_Noria
- FFA_Taiga
- FFA_ThePit
- FFA_Tourney
- FFA_Truce
Team Deathmatch
64 player variants have no map bound limits, to allow full use of the map. Normal versions have barricades and map bounds to confine to a small area.
- TDM_Arena
- TDM_Arid
- TDM_Camp
- TDM_Camp_64
- TDM_Castello
- TDM_Contraband
- TDM_Crossroads
- TDM_Dungeon
- TDM_Dungeon32
- TDM_Dungeon64
- TDM_DungeonAlt
- TDM_Feitoria
- TDM_Feitoria_64
- TDM_Grad
- TDM_Highlands
- TDM_Moshpit
- TDM_MountainPeak
- TDM_MountainPeak_64
- TDM_Noria
- TDM_Taiga
- TDM_Taiga_64
- TDM_ThePit
- TDM_Tourney
- TDM_Truce
Skirmish
64 player variants have no map bound limits, to allow full use of the map. Normal versions of these maps often have barricades and map bounds to confine to a small area.
- SKM_Arena
- SKM_Arid
- SKM_Camp
- SKM_Camp_64
- SKM_Castello
- SKM_Castello_64
- SKM_Contraband
- SKM_Crossroads
- SKM_Dungeon
- SKM_DungeonAlt
- SKM_Feitoria
- SKM_Feitoria_64
- SKM_Grad
- SKM_Grad_64
- SKM_Highlands
- SKM_Moshpit
- SKM_MountainPeak
- SKM_MountainPeak_64
- SKM_Noria
- SKM_Taiga
- SKM_Taiga_64
- SKM_ThePit
- SKM_Tourney
- SKM_Truce
Swordgame
- SG_Arid
- SG_Camp
- SG_Castello
- SG_Cortile
- SG_Crossroads
- SG_Dungeon
- SG_Grad
- SG_MountainPeak
- SG_Noria
- SG_ThePit
- SG_Tourney
Duel
Not functional without additional steps.
It's possible to override the Ranked Duel game mode with the ruleset for the Deathmatch/FFA game mode, in order to make these maps usable, since they contain no spikes or obstacles in the main playable area. To do so, you'd need to put the following in your Game.ini file, under the [/Script/Mordhau.MordhauGameMode] heading.
MapGameModeOverrides=(("DU_Arena","/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C"),
("DU_Contraband","/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C"),
("DU_Cortile","/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C"),
("DU_Highlands","/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C"),
("DU_Tourney","/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C"),
("DU_Truce","/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C"))
Very limited spawn points, typically limited to one on either side of the map for Ranked Duels. You'd have to make/use a mod to replace the spawn points with your own custom ones.
- DU_Arena
- DU_Contraband
- DU_Cortile
- DU_Highlands
- DU_Tourney
- DU_Truce
Teamfight
Not functional without additional steps.
It's possible to override the Ranked Teamfight game mode with the ruleset for the Skirmish (or possibly TDM if you wanted) game mode, in order to make these maps usable. To do so, you'd need to put the following in your Game.ini file, under the [/Script/Mordhau.MordhauGameMode] heading.
MapGameModeOverrides=(("TF_Arena","/Game/Mordhau/Blueprints/GameModes/BP_SkirmishGameMode.BP_SkirmishGameMode_C"),
("TF_Contraband","/Game/Mordhau/Blueprints/GameModes/BP_SkirmishGameMode.BP_SkirmishGameMode_C"),
("TF_Cortile","/Game/Mordhau/Blueprints/GameModes/BP_SkirmishGameMode.BP_SkirmishGameMode_C"),
("TF_Highlands","/Game/Mordhau/Blueprints/GameModes/BP_SkirmishGameMode.BP_SkirmishGameMode_C"),
("TF_Truce","/Game/Mordhau/Blueprints/GameModes/BP_SkirmishGameMode.BP_SkirmishGameMode_C"))
Very limited spawn points, typically limited to three on either side of the map for Ranked Teamfights. You'd have to make/use a mod to replace the spawn points with your own custom ones.
- TF_Arena
- TF_Contraband
- TF_Cortile
- TF_Highlands
- TF_Truce
Battle Royale
- BR_Feitoria
- BR_Grad
- BR_Taiga
Misc
- CombatTest
- CombatTest_Casual
- Funland2TheRefunening
- Litemordhautestlevel
If you have any questions or you need our help don't hesitate to contact our support system.