Project Zomboid Server Hosting Australia
Rent Your Project Zomboid Dedicated Server, Build 42.21 Ready
Premium Project Zomboid server hosting from GTX Gaming's Australian and worldwide datacentres. Rent a Project Zomboid server that runs Build 42.21 Stable from the first minute, or pick our Build 41 Legacy server to keep an older world alive, with a one-click Steam Workshop installer, instant setup, 19 locations, up to 10GB of RAM and 100GB of NVMe storage included, automatic backups, enterprise DDoS protection and 24/7 support. Rent your Project Zomboid dedicated server from A$18.58/mo.
★★★★★ 4.7/5 on Trustpilot · 1,400+ reviewsProject Zomboid Server Hosting: Plans & Pricing
One Project Zomboid server for 10 to 100 players, priced by slots and memory. Every server includes up to 10GB of RAM, up to 100GB of NVMe storage, the Steam Workshop installer and DDoS protection, and you can change your plan at any time without losing your world.
- Instant setup
- 10GB RAM included
- Up to 100GB NVMe storage
- Build 42.21 or Build 41
- 24/7 support
- 12GB RAM
- Up to 100GB NVMe storage
- One-click Workshop installer
- Scheduled Workshop updates
- Automatic backups
- 16GB RAM
- High CPU Priority
- Room for heavy modpacks
- Up to 100GB NVMe storage
- 10 to 100 slots
- RAM up to 64GB
- CPU priority & clock boost
- Storage up to 200GB
Project Zomboid Server Hosting: B42 Server or Build 41
Build 42 has been Project Zomboid's default Stable build since 29 July 2026, and Build 41 lives on as the legacy41 beta. Your players must be on the same build as your server, so pick the server that matches your group.
- Build 42.21, the current Stable build
- Crafting overhaul, animals and basements
- Inventory and actions run server side
- Built-in anti-cheat suite
- Build 42 Workshop mods
- Build 41, updated to the latest version
- Players join on the legacy41 beta
- Runs your existing Build 41 saves
- Build 41 Workshop mods
- Same plans and prices as B42
Build 41 saves cannot be moved to Build 42: The Indie Stone says Build 41 savegames will not be compatible with Build 42. You can switch a server to the other build later, from the Client Area, and it starts again with a fresh world.
The Project Zomboid Server Hosting Control Panel
Our custom panel puts your Project Zomboid server's settings, Workshop mods, world files, updates and scheduled tasks in a browser, so you spend your evenings surviving Knox Country instead of editing files by hand.
- 🎛️One-click controlsStop and restart your server with a single button, and see its status, uptime, players, IP address, port, SFTP and RCON details at a glance.
- 🧩Steam Workshop installerBrowse and search the Steam Workshop, collections included, inside the panel and press Install. The Workshop IDs and mod IDs are written for you.
- ⚙️Configuration FilesEdit GTXGaming.ini, the sandbox settings, spawn points and spawn regions with the Config Editor or the Text Editor, plus Start.bat for your admin password.
- 🔀Build 42 or Build 41Run the B42 Stable server or the B41 Legacy server, and switch to the other build later from the Client Area.
- ⏱️Scheduled TasksRestarts with in-game warning messages, Workshop updates and backups on a timer, so the server looks after itself.
- 📊Web Console, logs & live graphsRun commands in the Web Console, follow the Log Viewer, update with Steam Update, and watch players, CPU, disk and memory on live graphs.
Project Zomboid Server Hosting: Steam Workshop Mods & Tools
Play Project Zomboid exactly as The Indie Stone made it, or build the modded apocalypse of your dreams. Your server starts vanilla, and the Steam Workshop installer is there whenever your group wants more.
Browse and search the Steam Workshop, collections included, in your control panel and press Install. The installer adds the Workshop IDs to WorkshopItems= and the mod IDs to Mods= for you.
One ClickMap mods are detected and set up for you, including their spawn regions where the map supports them. Your own spawn points and spawn regions have their own config files.
MapsA Workshop Update scheduled task keeps your mods current, for example every 12 hours, so players are not locked out when a mod author ships an update.
Scheduled TasksBuild 41 and Build 42 mods are not interchangeable, and many authors publish one version for each. The installer handles mod branches and variants, and lists the other branches as comments.
B42 + B41Set zombie population, loot, day length and the rest of your world rules in GTXGaming_SandboxVars.lua. Sandbox changes need a world wipe to apply.
World RulesSet the server name, password, welcome message, PvP, player count and whitelist in GTXGaming.ini, your server's main settings file.
GTXGaming.iniAlready surviving in a world on your own PC or with another host? Back it up, upload the save with the File Manager or SFTP and keep playing. Build 41 saves run only on a Build 41 server, so pick the B41 Legacy server for an older world. Our 24/7 team can help with the move.
How Many Slots Does My Project Zomboid Dedicated Server Need?
Pick a slot for every player who will be online at the same time. We sell 10 to 100 slots, and every server includes up to 10GB of RAM.
| Slots | Best for | From |
|---|---|---|
| 10 slots | A group of friends surviving together | A$18.58/mo |
| 20 slotsRecommended | Bigger groups and small communities | A$36.37/mo |
| 30 slots | Busy servers, just under the game's default of 32 | A$52.80/mo |
| 40 slots | Large communities with a tested setup | A$68.84/mo |
| 50 slots | Roleplay and public servers | A$84.09/mo |
| 100 slots | The game's maximum player setting | A$146.67/mo |
Slot prices include up to 10GB of RAM. Project Zomboid's own server settings allow up to 100 players, default to 32 and warn that more than 32 players can lead to poor map streaming and desync, so grow past 32 step by step. On our own 20 slot demo server, a fresh Build 42 world used about 3.8GB of memory with nobody online. More players, a bigger explored map and Workshop mods all raise that: the included 10GB fits a small to mid-sized group, and heavy modpacks or 30 or more players want 12GB to 16GB or more, up to 64GB at checkout or at any time from your client area.
Project Zomboid Server Hosting Locations: Low Ping Australia & Worldwide
Project Zomboid servers deploy in 19 locations: Sydney in Australia; Tokyo, Singapore and Mumbai in Asia; London, Paris, Frankfurt, Amsterdam, Stockholm and Madrid in Europe; New York, Ashburn, Chicago, Dallas, Miami, Los Angeles, Portland and Quebec in North America; plus Moscow. Run a quick test to see your latency to our network.
What's Included With Your Project Zomboid Server Hosting?
Every server ships fully loaded. Upgrade any part of it whenever you like.
| Resource | Included | Optional upgrade |
|---|---|---|
| Player slots | 10 to 100 slots, chosen at checkout | Change your slot count any time |
| Game build | Build 42 Stable or Build 41 Legacy | Switch build later from the Client Area |
| Memory | Up to 10GB of RAM on every server | Tiers from 12GB to 64GB, changed any time |
| Storage | Up to 100GB NVMe free | Tiers up to 200GB, plus extreme 14,000MB/s NVMe |
| Mods | The Steam Workshop installer | Scheduled Workshop updates |
| CPU priority | Normal priority on high-frequency cores | High and Realtime tiers |
| CPU clock | Standard high-frequency clocks | +5%, +10% and +20% clock boost tiers |
| Protection | Enterprise DDoS mitigation | Included on every server |
| Backups | Automatic backups | Restore or download them from the panel |
Slots, RAM, storage, CPU priority and clock boosts are all picked at checkout and can be changed later without losing your world. Every player needs their own copy of Project Zomboid on Steam to join, on the same build as your server.
Project Zomboid Server Hosting Features: Everything Built In
Every server ships with the full GTX feature set, no hidden add-ons.
Project Zomboid Server Hosting: the essentials
GTX Gaming Server Hosting Reviews
Verified Trustpilot reviews from GTX Gaming customers.
Best server provider IMO
I've tried multiple different server providers for my project zomboid server, and GTX just hits the spot. They have AMAZINGLY quick support, we're talking responses withing the minute, the server runs amazing, and its easy to setup the server and get going! HIGHLY recommend!
Ease of use
Ease of use. Multiple games are available to host. Customer service is fast and efficient, they dont wast your time with "dumb" ideas. They know the games and are able to help. I host 3 game servers with them ad will host more here as needed.
I have used GTX for a number of years…
I have used GTX for a number of years for various gaming servers and have always found them to be prompt and very helpful. The servers themselves are very reliable and easy to use. Uploading files is very simple. If you're unsure, give them a go. You won't regret it.
Project Zomboid Server Hosting FAQ
How fast is Project Zomboid server setup?
+What is Project Zomboid server hosting?
+How do I join my Project Zomboid server?
+Do you support Project Zomboid Build 42?
+Can I switch my server between Build 41 and Build 42?
+Can I move my existing Project Zomboid world to GTX Gaming?
+Can I install Steam Workshop mods on my Project Zomboid server?
+How do I keep my Project Zomboid mods up to date?
+How do I change my Project Zomboid server settings?
+How do I become an admin on my Project Zomboid server?
+How many players can join my Project Zomboid server?
+How much RAM does a Project Zomboid server need?
+Which locations can I host a Project Zomboid server in?
+How much does Project Zomboid server hosting cost in Australia?
+What is your refund policy?
+Do you offer monthly Project Zomboid server hosting with no contract?
+The Complete Guide to Project Zomboid Server Hosting in Australia & Worldwide
Everything you need to know before you rent a Project Zomboid server in Australia or any of GTX Gaming's worldwide locations, from choosing between Build 42 and Build 41 to joining, settings, Workshop mods, admins, moving a world, backups, slots, pricing and locations.
What Is Project Zomboid Server Hosting?
Project Zomboid server hosting is a managed service that runs a Project Zomboid dedicated server on professional hardware in a datacentre, around the clock, so your group can keep looting, building and surviving in the same world whether or not you are online. Every GTX Gaming Project Zomboid server includes up to 10GB of RAM, up to 100GB of NVMe storage, automatic backups, enterprise DDoS protection and a web control panel, so jobs like changing the sandbox rules, adding Workshop mods or uploading a world take a few clicks instead of an evening of config files.
People search for it as a Project Zomboid dedicated server, a PZ server or simply a Project Zomboid server to rent, and they all mean the same thing: a private, always-on home for your own Project Zomboid server, with your world, your mods and your rules.
What Is Project Zomboid?
Project Zomboid is the open-world zombie survival game from The Indie Stone, who develop and publish it. Alone or in multiplayer, you loot, build, craft, fight, farm and fish to survive the outbreak in Knox Country, a quarantined corner of Kentucky. It has been in Early Access on Steam since 8 November 2013 and runs on Windows, macOS and Linux.
Build 42: What It Means for Your Server
Build 42 went to the Stable branch, the default build on Steam, on 29 July 2026 as version 42.20. The Indie Stone's official Build 42 features overview lists, among much more:
- A crafting overhaul: selectable crafting inputs, workstations, and new crafting methods such as masonry, carving, knapping and blacksmithing.
- Animals and husbandry: sheep, chickens, pigs, cows, rats, rabbits and deer to raise, track and hunt.
- A bigger, darker world: a lighting overhaul with darker nights, basements, bunkers and much taller buildings, three new towns (Ekron, Irvington and Brandenburg), a map surface twice the size and randomised wilderness at its edges, set by world seeds.
- New ways to play: the Rancher occupation and new traits, a new firearm aiming system and 3D item placement for decorating your base.
- Fairer multiplayer: inventory, loot and all TimedActions now run on the server, with a full anti-cheat suite (Speed, Hit, NoClip, Inventory and more) on top.
Updates have continued since. Patch 42.20.3, on 17 August 2026, improved how servers handle their player limit, let administrators in when a server is full and fixed memory leaks. The latest Stable build when we wrote this in October 2026 was 42.21, released on 28 September 2026, which tackled zombie duplication and zombies disappearing, changed how the extra-large trees cut away and switched the loadstring and loadstream Lua methods back on for modders. Steam Update in your control panel installs each new version.
B42 Stable vs B41 Legacy: Which Should Your Server Run?
For a new world, run Build 42: it is the build every new player gets from Steam. Build 41 lives on as the legacy41 beta branch, still patched (the latest Legacy hotfix was 41.78.21, on 26 August 2026), for old worlds and Build 41 mod lists. We sell both as separate servers at the same prices:
- B42 server: Build 42.21 Stable, for new worlds and Build 42 mods. Players join with the normal Steam version.
- B41 server: Build 41 Legacy, for existing Build 41 worlds and mods. Players switch their game to legacy41 under Properties, Game Versions & Betas in Steam.
Two rules decide the rest. Your players must run the same build as your server, or they cannot join. And worlds do not move between builds: The Indie Stone says Build 41 savegames will not be compatible with Build 42, so moving from B41 to B42 means a fresh world. Our Build 42 upgrade and migration guide walks through every path.
Why Rent a Project Zomboid Server Instead of Self-Hosting?
The Indie Stone makes the Project Zomboid dedicated server free through SteamCMD, so you could run it on a spare machine at home. Most groups rent one instead:
- Always online: the world keeps running 24 hours a day, so anyone in your group can log in, tend the farm and reinforce the base without waiting for the host.
- Nothing to run at home: no ports to forward on your router and no PC left on overnight. The official start script reserves 16GB of memory for the server unless you change its -Xms and -Xmx values.
- Proper hardware: high-frequency CPUs and NVMe storage in a datacentre, with DDoS protection at the network edge.
- Backups and support: automatic backups and a 24/7 team turn a broken mod into an inconvenience, not the end of your run.
How to Set Up & Join Your Project Zomboid Dedicated Server
Your server is set up the moment you order. From there, getting your group into the world typically looks like this:
- Order: choose the B42 or B41 server, your plan and your location, and your server is ready within seconds.
- Name it: stop the server, set the server name, password and welcome message in GTXGaming.ini, then start it again.
- Join: in Project Zomboid, open Join, enter your server's IP address and port and connect, then type the password if you set one.
- Make yourself admin: once you are in, use the Web Console to give your account admin rights.
The game's default ports are 16261 and 16262 UDP, but GTX gives every server its own port, so always copy the full address from your control panel. Crossplay works across the Windows, macOS and Linux versions on Steam; Project Zomboid has no console version.
GTXGaming.ini, Sandbox Settings & Spawn Points
Your server's rules live in Configuration Files in the control panel, each with the Config Editor and most with the Text Editor too. Stop the server before you change them, then start it again:
- GTXGaming.ini: your server's main settings file, the same file the game calls servertest.ini. It holds the server name, server password, welcome message, PvP, the player count, whether the server is open or whitelisted, and the WorkshopItems=, Mods= and Map= lines for mods.
- GTXGaming_SandboxVars.lua: the world rules, such as zombie population, loot and day length. Sandbox changes need a world wipe to apply, so settle them before your group starts.
- GTXGaming_spawnpoints.lua and GTXGaming_spawnregions.lua: custom spawn points and spawn regions.
- Start.bat: sets the admin password.
- Backup.bat: the server's automatic backup system and log rotation.
Steam Workshop Mods on Your Project Zomboid Server
Project Zomboid mods live on the Steam Workshop, and the Steam Workshop tool in your control panel installs them without any file editing:
- Install: stop the server, open Steam Workshop, install the mods and maps you want from the Workshop or its collections, then start the server, which downloads them.
- Automatic configuration: the installer adds the Workshop IDs to the WorkshopItems= line and the mod IDs to the Mods= line, sets up maps and their spawn regions where the map supports them, and stops duplicate entries.
- Branches and variants: where a mod offers several branches, the first one loads and the others are listed as comments in GTXGaming.ini, ready to switch.
- The right build: Build 41 and Build 42 mods are not interchangeable. On Build 42 every mod ID on the Mods= line starts with a backslash; on Build 41 there is none.
Players install nothing: the game downloads the server's Workshop mods when they join. When an author updates a mod, players with the new version cannot join a server still running the old one, so set up a Workshop Update scheduled task, for example every 12 hours. Our guides cover installing Steam Workshop mods and maps and automating Workshop updates.
Admins, Restarts & Scheduled Tasks
To make yourself admin, join your server, open the Web Console in the panel and run the setaccesslevel command with the username you joined with. The same command promotes other players, or gives them a lower level such as moderator, as our guide to logging in as admin and promoting players explains.
Scheduled Tasks keep the server healthy while you sleep. The Restart with Messages task warns players in game at 10, 5, 2 and 1 minute, saves the world, restarts the server and takes a backup; see automatic restarts with warning messages.
Moving an Existing Project Zomboid World
Already surviving in a world on your own PC or with another host? You do not have to start again:
- Back it up: keep a copy of your world before you move it, and take a backup of the server too.
- Match the build: a Build 41 save runs only on a Build 41 server, so order the B41 Legacy server for an older world.
- Upload it: copy your save folder to the server with the File Manager, or with SFTP if you prefer a desktop client, and bring its settings across into GTXGaming.ini and the sandbox file.
Our 24/7 support team can help with the whole move. Our guides cover accessing your server files and connecting over SFTP.
Backups, Updates & Switching Builds
A good routine keeps your world safe through every patch:
- Backups: Backup.bat runs the automatic backups, and scheduled restarts take one too. You can restore your server from a backup or download your backups to your own computer.
- Updates: Steam Update installs the latest version of your server's build.
- Switching builds: to move a server from Build 41 to Build 42 or back, use Switch Game Server in the Client Area, as explained in switching your server to a different game. Your current server is backed up first and the other build starts with a clean install, so download a backup if you want your own copy.
How Much Does Project Zomboid Server Hosting Cost in Australia?
Pricing is simple: you choose your slots and your memory, with up to 10GB of RAM and up to 100GB of NVMe storage included on every server:
- Basic, 10 slots and 10GB: from A$18.58/mo. A group of friends surviving together.
- 20 slots: from A$36.37/mo. Bigger groups.
- Recommended, 20 slots and 12GB: A$50.04/mo. Bigger groups and modded worlds.
- 40 slots: from A$68.84/mo. Large communities.
- Ultra, 40 slots, 16GB and High CPU Priority: A$100.09/mo. Busy community and roleplay servers.
- 100 slots: from A$146.67/mo. The most players the game allows.
The Build 41 Legacy server costs the same, from A$18.58/mo. Every slot tier is in the full plan list at the top of this page, and you can build your own mix at checkout. All plans include instant setup, DDoS protection, automatic backups and 24/7 support, with no setup fee and no contract. Billing is monthly by default, with three-month, six-month and yearly cycles at 5%, 10% and 15% off, and you can change plan or cancel at any time.
How Many Slots & How Much RAM Does a Project Zomboid Server Need?
Choose a slot for every player who will be online at the same time: 10 slots suit a group of friends, 20 a bigger group and 30 to 50 a busy community. Project Zomboid's own server settings allow up to 100 players, default to 32 and warn that more than 32 players can lead to poor map streaming and desync, so grow past 32 step by step. Memory matters as much as slots. On our own 20 slot demo server, a fresh Build 42 world used about 3.8GB of memory with nobody online, with the CPU near idle. More players, a bigger explored map and Workshop mods all raise that, so the included 10GB fits a small to mid-sized group, while heavy modpacks or 30 or more players want 12GB to 16GB or more. The control panel shows live memory use, and you can change your RAM at any time, up to 64GB.
Locations for Project Zomboid Server Hosting
Melee fights and horde escapes are no fun with lag, so host close to your players. GTX Gaming runs Project Zomboid server hosting from an Australian datacentre in Sydney plus 18 more locations worldwide: Tokyo, Singapore and Mumbai in Asia; London, Paris, Frankfurt, Amsterdam, Stockholm and Madrid in Europe; New York, Ashburn, Chicago, Dallas, Miami, Los Angeles, Portland and Quebec in North America; plus Moscow. Some locations carry a surcharge, shown at checkout. Use the live ping test above to find the lowest-latency location for your group and pick it at checkout.
Project Zomboid Server Hosting Glossary
Quick definitions of the terms you'll meet across Project Zomboid, our control panel and the Project Zomboid dedicated server:
- Dedicated Server
- A server that runs your world by itself, around the clock, without a player hosting it from their own game.
- Knox Country
- The quarantined part of Kentucky where Project Zomboid takes place, with towns such as Muldraugh, West Point and Riverside.
- Build 42 (B42)
- The current Stable build of Project Zomboid and the default on Steam since 29 July 2026.
- legacy41
- The Steam beta branch that keeps Build 41. Players use it to join a Build 41 server.
- GTXGaming.ini
- Your server's main settings file, the game's servertest.ini: name, passwords, PvP, player count and mod lines.
- Sandbox Vars
- The world rules in GTXGaming_SandboxVars.lua, such as zombie population, loot and day length.
- WorkshopItems= and Mods=
- The two lines that list a server's Steam Workshop IDs and the mod IDs to load. The installer fills them in.
- SteamCMD
- Valve's command-line Steam client, used to install and update the dedicated server (app 380870).
- RCON
- Remote console access for server commands. Your RCON details are on the panel's home page.
- Access Level
- A player's rights on the server, from admin and moderator down to none, set with setaccesslevel.
Setup Guides & Help for Your Project Zomboid Server
Once your Project Zomboid server is live, our knowledgebase covers the common tasks, and the PZ wiki's dedicated server page explains the game's own server options in depth:
- Installing Steam Workshop mods and maps
- Build 42 upgrade and migration guide
- Logging in as admin
- Automatic restarts with warning messages
- Upgrading or downgrading your player slots
- All Project Zomboid help guides
Our 24/7 support team is on live chat and tickets for anything the guides don't cover:
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Last Updated: 8 October 2026

















